am new to multimedia. I want to capture audio using samples and transfer to another ios device via network.how to get my work started ???. I just went through the multimedia guide to apples and say that it is filled with C ++ code and they write in file, and then the services start, but I need a buffer ... please help me get started correctly.
Thanks in advance
I just spent a lot of time working on real-time audio materials, you can use AudioQueue, but it has problems with a delay of about 100-200 ms.
If you want to do something like a t-pain application, you need to use
, IO.
:
http://atastypixel.com/blog/using-remoteio-audio-unit/
, , , . AudioQueue , , . , AudioQueue, , , .
20 320 . : 1 2 , ~ 180 . , VoIP, , . Remote I/O, , .
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