Efficiency Issues with a Finger Pattern

I want to develop an application to touch the screen of an iPhone to find how to do it. I found an example recipe (09-Paint) in the eighth chapter of the iPhone developers cookbook Erica Sadun 3.0 Code Samples . In the example, as you can see under these lines, the strokes on the screen are saved in NSMutableArray, so that later they can be drawn using the method UIView drawRect.

I have a problem with this solution when the array pointsstores a large number of points. How can I solve this problem? How can I call a method drawRectwithout clearing UIViewand just adding the last line (between the already drawn line and the last point of the array points)?

// Start new array
- (void) touchesBegan:(NSSet *) touches withEvent:(UIEvent *) event
{
    self.points = [NSMutableArray array];
    CGPoint pt = [[touches anyObject] locationInView:self];
    [self.points addObject:[NSValue valueWithCGPoint:pt]];
}

// Add each point to array
- (void) touchesMoved:(NSSet *) touches withEvent:(UIEvent *) event
{
    CGPoint pt = [[touches anyObject] locationInView:self];
    [self.points addObject:[NSValue valueWithCGPoint:pt]];
    [self setNeedsDisplay];
}

// Draw all points
- (void) drawRect: (CGRect) rect
{
    if (!self.points) return;
    if (self.points.count < 2) return;

    CGContextRef context = UIGraphicsGetCurrentContext();
    [current set];
    CGContextSetLineWidth(context, 4.0f);

    for (int i = 0; i < (self.points.count - 1); i++)
    {
        CGPoint pt1 = POINT(i);
        CGPoint pt2 = POINT(i+1);
        CGContextMoveToPoint(context, pt1.x, pt1.y);
        CGContextAddLineToPoint(context, pt2.x, pt2.y);
        CGContextStrokePath(context);
    }
}

Thanks for reading.

+3
1

. SkylarEC , , . .

+4

Source: https://habr.com/ru/post/1794589/


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