How to play dynamic sounds in XNA?

Is it possible to dynamically generate sounds with XNA C # code?

I looked at this a while ago when XNA was first released. At that time, it was possible to reproduce the sound resources included in the compiled code.

Have there been any changes or new features added since XNA 1.0 that will allow the XNA application to generate and play audio on the fly?

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Yes.

XNA 4.0 added support for dynamic sound, which allows you to:

"" SoundEffectInstance? AppHub .

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, . , XACT , .

If you want to create your own signal, you're out of luck. There is always the opportunity to abandon the framework and do it yourself.

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Source: https://habr.com/ru/post/1792864/


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