I am trying to implement a zoom function using UIScrollView in MonoTouch, but I just can't get it to work.
I looked through several guides that talk about setting up a delegate, but most of it is in Obj-C, which I cannot translate to C #.
Basically, I have a UIScrollView in Interface Builder that has a UIImageView as a Subview.
I set ContentSize for UIScrollView as the full size of the image, and also set the scaling scale to min / max. Here is my code:
UIImage imgMap = new UIImage("img/map.png");
ivMap.Image = imgMap;
svMap.MinimumZoomScale = 1.0f;
svMap.MaximumZoomScale = 3.0f;
svMap.ContentSize = new System.Drawing.SizeF(ivMap.Frame.Width, ivMap.Frame.Height);
Any ideas on what I am missing?
EDIT
I created a new .xib file with the code provided by @Geoff, but still no luck, the image just scrolls, but still does not scale.
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
UIScrollView sv = new UIScrollView (thisView.Frame);
UIImageView iv = new UIImageView(UIImage.FromFile ("img/map.png"));
sv.AddSubview (iv);
sv.ContentSize = iv.Frame.Size;
sv.MinimumZoomScale = 1.0f;
sv.MaximumZoomScale = 3.0f;
vwMineral.AddSubview(sv);
}
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