I have strange behavior inside a WPF application that I am writing. When I start the animation at the camera position (Point3DAnimation on PerspectiveCamera.PositionProperty), I get very bad flickering artifacts inside the application. The 3D rendering object seems to disappear for certain frames and allows the window background to show.
I wrote a very simple sample application below to demonstrate the problem on my machine. To use it, just compile it and use the up and down arrows to zoom in and out. The problem is very repeatable on my machine: every time I try to zoom in or out, the object flickers during the animation, and then becomes โsolidโ again after the animation finishes.
I am running a 32-bit version of Windows 7 and am using the NVIDIA GeForce 8600GT. Here are some interesting details:
1) It seems to be related to equipment. I posted a post on the WPF forums, and one user replied saying that everything looks good for him. I asked several friends to try this, and one said the exact same flicker as I did, and the other said that everything looked good.
2) Forced vertical synchronization and the possibility of triple buffering through the NVIDIA control panel do not fix the problem.
3) Reducing the desired FPS animation greatly improves the problem. At the low frame rate required (say 5FPS), the flicker disappears ... but then the animations look awful. The sample application below shows only one image displayed per square, so I don't think this should be a computational power issue!
4) , -, , . closeDist 4 ( , "" ), . , closeDist, , "" , , . , , closeDist. 9.8 ( , NearPlaneDistance ), .
, !
MainWindow.xaml:
<Window x:Class="WPFFlickerTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
KeyDown="Window_KeyDown">
<Grid>
<Viewport3D Name="Viewport">
<Viewport3D.Camera>
<PerspectiveCamera LookDirection="0,0,1" FieldOfView="70" x:Name="viewportCam" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight />
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
MainWindow.xaml.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
namespace WPFFlickerTest
{
public partial class MainWindow : Window
{
private const double animTime = 0.25;
private const string imagePath = "C:/Windows/Web/Wallpaper/Windows/img0.jpg";
private const double closeDist = 8, farDist = 10;
private const double halfW = 4.8, halfH = 3;
public MainWindow()
{
InitializeComponent();
Model3DGroup modelGroup = new Model3DGroup();
MeshGeometry3D mesh = new MeshGeometry3D();
mesh.Positions.Add(new Point3D(-halfW, halfH, farDist));
mesh.Positions.Add(new Point3D(halfW, halfH, farDist));
mesh.Positions.Add(new Point3D(halfW, -halfH, farDist));
mesh.Positions.Add(new Point3D(-halfW, -halfH, farDist));
mesh.TriangleIndices = (Int32Collection)new Int32CollectionConverter().ConvertFromString(
"0,1,2 2,3,0");
mesh.TextureCoordinates = (PointCollection)new PointCollectionConverter().ConvertFromString(
"1,0 0,0 0,1 1,1");
ImageBrush brush = new ImageBrush(new BitmapImage(new Uri(imagePath, UriKind.Relative)));
GeometryModel3D geom = new GeometryModel3D(mesh, new DiffuseMaterial(brush));
modelGroup.Children.Add(geom);
ModelVisual3D modelVisual = new ModelVisual3D();
modelVisual.Content = modelGroup;
Viewport.Children.Add(modelVisual);
}
private void Window_KeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.Down: AnimateTo(new Point3D(0, 0, 0)); break;
case Key.Up: AnimateTo(new Point3D(0, 0, closeDist)); break;
}
}
void AnimateTo(Point3D position)
{
Point3DAnimation camPosAnim = new Point3DAnimation(position, TimeSpan.FromSeconds(animTime));
viewportCam.BeginAnimation(PerspectiveCamera.PositionProperty, camPosAnim);
}
}
}