Go to the text you are planning and divide it into an array, so that each element of the array will be a block of text that you want your character to say.
(For example, element 0 may be @ "Hello, welcome tutorial!", Element 1 may be @ "The purpose of this game ...", etc.)
UIButton , "", .
, /Xcode, , , , .
( "" ), nib.
IBAction :
-(IBAction) continueTutorial{
i ++;
YourUILabel.text = [yourArray objectAtIndex: i];
}
, !