I want to create a simulation game, and the main component of this simulation will be a 2D map (topographic / navigation map), which will have different layers (objects move around the map using labels, you will get it)
The question for me now is, should I use OpenGL for this or not? I have no special requirements, in addition, scrolling and scaling should be smooth. The target platform is only Android tablets (therefore Android OS 3.0 +).
Edit: To clarify my question:
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Source: https://habr.com/ru/post/1792019/More articles:Message in ASP.NET text box - c #Unix behavior with two different processes containing a descriptor in one file and one process deleting a file - unixWhat is the basic AOP design model? - designPear Queue - Logs / Records? - phpCherryPy 60x as slow in test with 8 requesting threads versus 7 - pythonНе удается получить доступ к классам в пакете по умолчанию - javaDefining indexes for related models with Thinking Sphinx - ruby-on-railsGetting a submit form for a submit event - javascriptVector indexing for short - c ++will_paginate + jquery ui tabs - jqueryAll Articles