Using OpenGL to display a 2D map or not? (Android 3.0 SDK)

I want to create a simulation game, and the main component of this simulation will be a 2D map (topographic / navigation map), which will have different layers (objects move around the map using labels, you will get it)

The question for me now is, should I use OpenGL for this or not? I have no special requirements, in addition, scrolling and scaling should be smooth. The target platform is only Android tablets (therefore Android OS 3.0 +).

Edit: To clarify my question:

  • Platform independence is not important to me
  • I would like to go with the easiest way regarding implementation efforts.
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Source: https://habr.com/ru/post/1792019/


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