You can set a flag indicating that you are inserting an element and ignoring the event if the check box is selected.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Forms;
class Form1 : Form
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
ListView listView;
List<Unit> units;
bool insertingItem = false;
public Form1()
{
Controls.Add(listView = new ListView
{
Dock = DockStyle.Fill,
View = View.Details,
CheckBoxes = true,
Columns = { "Name" },
});
Controls.Add(new Button { Text = "Add", Dock = DockStyle.Top });
Controls[1].Click += (s, e) => AddNewItem();
listView.ItemChecked += (s, e) =>
{
Unit unit = e.Item.Tag as Unit;
Debug.Write(String.Format("Item '{0}' checked = {1}", unit.Name, unit.OnHold));
if (insertingItem)
{
Debug.Write(" [Ignored]");
}
else
{
Debug.Write(String.Format(", setting checked = {0}", e.Item.Checked));
unit.OnHold = e.Item.Checked;
}
Debug.WriteLine("");
};
units = new List<Unit> { };
}
Random Rand = new Random();
int NameIndex = 0;
readonly string[] Names = { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
void AddNewItem()
{
if (NameIndex < Names.Length)
{
Unit newUnit = new Unit { Name = Names[NameIndex++], OnHold = Rand.NextDouble() < 0.6 };
units.Add(newUnit);
insertingItem = true;
try
{
listView.Items.Add(new ListViewItem { Text = newUnit.Name, Checked = newUnit.OnHold, Tag = newUnit });
}
finally
{
insertingItem = false;
}
}
}
}
class Unit
{
public string Name { get; set; }
public bool OnHold { get; set; }
}
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