I'm just learning Maven as a build / dependency management tool, and it seemed like it was perfect for managing dependencies (often quite complex!) In a typical game development scenario.
Some examples of scenarios:
- Convert 3D assets between formats / apply preprocessing steps to textures
- Restoring static data in game data structures, such as path search nodes when changing world maps.
- Handling rather complex dependencies for graphics libraries for the platform, etc.
Has anyone had success with a similar approach?
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