Game / Asset Development Maven

I'm just learning Maven as a build / dependency management tool, and it seemed like it was perfect for managing dependencies (often quite complex!) In a typical game development scenario.

Some examples of scenarios:

  • Convert 3D assets between formats / apply preprocessing steps to textures
  • Restoring static data in game data structures, such as path search nodes when changing world maps.
  • Handling rather complex dependencies for graphics libraries for the platform, etc.

Has anyone had success with a similar approach?

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? , ++ . BuildBot? " " , .

(, unit test ..) . , , Java, . .Net [3], C/++ native Maven 1. [4]

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Source: https://habr.com/ru/post/1791495/


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