I am looking for a C # library to see where the sound of my output (speakers) comes from. I think this is called a spectrum analyzer? Does anyone know a good library?
Thnx!
What you can usually do is to have 3 or four microphones facing in each direction, and then analyze higher decibels or loudness and determine the direction (resolution).
I think this article in CodeProject will get you started. It has codes for processing wav files.
3D sounds like something common in games. http://create.msdn.com/en-US/education/catalog/sample/3d_audio
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