OpenGL: is it possible to mix glBindBuffer with glBindBufferARB?

Is glBindBuffer equivalent for glBindBufferARB?

Are enumerations (e.g. GL_ARRAY_BUFFER and GL_ARRAY_BUFFER_ARB) equivalent? Is it possible to use the non-_ARB variable in glBindBufferARB?

Is it possible to mix + match glBindBuffer () calls with glBindBufferARB ()?

ALSO: if the card supports the _ARB extension, does it always support the main GL function, even if its OpenGL version is not updated?

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In general, this is illogical, because the basic functionality and extensions are not replaced, even if they have the same name (one of the notable examples is a primitive restart).

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Source: https://habr.com/ru/post/1790326/


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