Multiplayer game server

I want to write a server application for managing multi-player game communications (perhaps for a few simple games, mostly turn-based). It must be reliable and scalable.

I want to learn a little more about the technology capabilities that I have. Does anyone have experience with Erlang? Does development time for creating a server increase than in other languages? Is it much faster or has better scalability than others?

Which language would you call the best?

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Source: https://habr.com/ru/post/1790183/


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