Does anyone know what might cause the strange artifacts that I see in my DirectX-driven C # application. Here is a screenshot of the problem I am having:

What you are looking at is some kind of landscape with a flat plane below it.
- On the left you see a plane in front of the relief, although it should not be visible (it is at the bottom)
- In the middle there is a transition phase where you see what I call "blinds"
- On the right, it is displayed correctly.
This should be a problem with Z-Buffer, but I could not figure it out. Anyone else run into this issue? It drives me crazy!
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