I am trying to work with NDK to render openGL images on Android. I have taken a basic graphic course and am familiar with open GL. I looked at a few examples, such as the San Angeles project, but I have no idea what is going on. I am familiar with calls like glBegin (GL_LINES) ;. I do not see anything like this in this place. It seems that a lot of code does a lot of things that are becoming a bit overwhelming. So, are there any resources I can use that show the basic OpenGL rendering on Android. I say by drawing a rotating triangle such as a textbook. If not, are there any more complicated projects like San Angeles that are commented on?
source
share