In applications for buying an iPhone simulator, why is it turned off?

Just a quick question, do you see why Apple turned off many things on the iPhone simulator, for example:

  • testing When purchasing applications
  • testing most Game Center services
  • wifi connection

How do you live with these three?

If you want to quickly debug / run the application on the simulator, which requires the purchase of the application, you just change some places in the source code to say that the application made a purchase?

If you want to quickly test your application (on the simulator), how it works without an Internet connection, will you disconnect your airport? Do you have ways to check how the application works when the connection is fast / slow / very slow (even on a real device)?

Hi

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5 answers

It seems that Apple has finally allowed to test in-app purchases in the simulator, starting with iOS 5. At least in iOS 5 Beta 6, it worked for me.

PS. I did not find the official link, though ...

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Check out this post by David Linsin .

From iTunes Connect Developer's Guide :

... Store Kit APIs are not available when testing in iPhone simulator.

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.

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UDID, UDID.

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, . .

http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/.

, .

  • (UDID).. ()
  • iTunesConnect.
  • Create product identifiers from iTunesConnect.
  • StoreKit Structures.

The StoreKit Framework interacts between your device and the app store. Not b / w iOS Simulator and AppStore.

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Source: https://habr.com/ru/post/1789256/


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