I notice that when sending a universal application to the application store, there are various screen resolutions for support. I think iPhone / iPod: 320x460, 320x480, 640x960 and iPad 768x1024.
When I specify universal application development in Xcode, the simulator has a resolution of 320x480. To view the screen resolution of 768x1024, I can change the target setting on the iPad, but how do I check the resolutions of 320x460 and 640x960?
My default solution is for iPad and manually hack my code, for example: SCREEN_WIDTH=640, SCREEN_HEIGHT=960;but, of course, there must be a setting on the simulator for this !?
In a related question, is there a way to get screen shots from the simulator (except for the -shift-3 command and crop the resulting image)?
Thanks in advance.
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