Well, I'm building an application, I use it for loops to basically read every pixel of an image looking for patterns in pixel color (simple things). In any case, for some reason, my application simply blocks and never returns to its normal state. I repeat the code again and again without seeing any real problems.
The only thing I noticed was the for loop in ScanPixelsLater, which might be removed earlier. I commented on the code as much as possible,
private Point topLeftc, bottomLeftc, topRightc, bottomRightc;
public void ScanPixels(Bitmap img)
{
int whitePixel = 0;
for (int y = 100; y < img.Height; y++)
{
for (int x = 100; x < img.Width; x++)
{
if (img.GetPixel(x, y) == Color.FromArgb(255, 255, 255, 255))
{
whitePixel++;
}
else { whitePixel = 0; }
if (whitePixel == 18)
{
whitePixel = 0;
topLeftc = new Point(x - 18, y);
DetectNextWhiteLine(topLeftc, img);
}
}
}
}
private void DetectNextWhiteLine(Point p, Bitmap img)
{
int whitePixel = 0;
topRightc = new Point(img.Width, topLeftc.Y);
for (int y = p.Y + 10; y < img.Height; y++)
{
for (int x = p.X - 5; x < img.Width; x++)
{
if (img.GetPixel(x, y) == Color.FromArgb(255, 255, 255, 255))
{
whitePixel++;
}
else
{
whitePixel = 0;
}
if (whitePixel == 10)
{
bottomLeftc = new Point(topLeftc.X, y);
bottomRightc = new Point(img.Width, y);
Cords.Add(new Coordinates(topLeftc, topRightc, bottomLeftc, bottomRightc));
Point newLocation = new Point(1, y + 2);
calls++;
ScanPixelsLater(newLocation, img);
}
}
}
}
private void ScanPixelsLater(Point p, Bitmap img)
{
int whitePixel = 0;
for (int y = p.Y; y < img.Height; y++)
{
for (int x = p.X; x < img.Width; x++)
{
if (img.GetPixel(x, y) == Color.FromArgb(255, 255, 255, 255))
{
whitePixel++;
}
else
{
whitePixel = 0;
}
if (whitePixel == 15)
{
bottomLeftc = new Point(topLeftc.X, y);
topLeftc = new Point(x - 15, y);
calls++;
DetectNextWhiteLine(topLeftc, img);
}
}
}
DrawWhiteLines(img);
AppArgs aa = new AppArgs(true);
Change(this, aa);
}