Windows Mobile Development for Mac OS X

I am developing applications for iPhone and Android on my Mac, but now I want to transfer them to Windows Mobile. I know that this requires Visual Studio, but it's simple if you want to create .Net applications. Then I want to know if there is any alternative, something like Mono ...

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Windows Phone 7 (unlike Windows Mobile) is a fairly closed system with support for one development environment. That is, you are stuck in Visual Studio and therefore in Windows.

Update: Windows Mobile 6.x is not much better for MacOS developers. For .NET CF, you use Visuaal Studio 2005 or 2008. To develop your own code, you can use Visual Studio 2005 (if memory is used) or, before that, there were eMbedded Visual Studio 4 (and built-in visual tools 3 earlier), both are similar to Visual Studio 6 (and probably built using the same code base).

Alternatives include FreePascal (Pascal, compiling native code) and NSBasic (interpreted BASIC if memory is used).

But all these tools were only for Windows.

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You will need Visual Studio for managed and native Windows Mobile applications. I don’t think Mono supports .NETCF, and I don’t think SharpDevelop does either.

Windows Mac. ... Windows. Mac, iPhone, Android .NET.

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I really look at launching a project for this using Mono and Moonlight. Of course, I am in the very early stages of research, but I think that this can be done, and I hope to start gathering people to help in the near future. I will post a github repo here when I go something.

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PLease take a look at this http://blogs.msdn.com/b/interoperability/archive/2012/12/21/how-to-develop-for-windows-phone-8-on-your-mac.aspx

there is this Visual Studio code that you can use to run and test basic wiMo application development.

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Source: https://habr.com/ru/post/1785623/


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