The best structure for a small 3D application

I want to write a simple application with some 3D objects for Windows OS.

The application is very simple, for example, in the gallery, where we can move around and see some photos. When users go to some image and click on it, a window will open and show the image with some information.

What is the best framework for this WPF, XNA, or something else? The application will be written in C #.

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I can’t say which is better, but I did something with the WPF 3D API and I liked it.

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Unity . ( ) , , 3D- . Mono ( #), JavaScript Boo, Python. Windows, MacOS, iPhone, iPad Android. .

XNA , . Windows, WP7 Xbox 360.

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See this discussion: WPF VS XNA

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Source: https://habr.com/ru/post/1785613/


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