In the end, he completely settled on GDI. It turns out that the right way to do this, of course, is with IWICImagingFactory. Final code:
IWICImagingFactory *pImgFac;
hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pImgFac));
IWICBitmap* NewBmp;
hr = pImgFac->CreateBitmapFromHBITMAP(*phbmp,0,WICBitmapUseAlpha,&NewBmp);
BITMAPINFO bmi = {};
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biWidth = NewWidth;
bmi.bmiHeader.biHeight = -NewHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
BYTE *pBits;
HBITMAP hbmp = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void**)&pBits, NULL, 0);
hr = hbmp ? S_OK : E_OUTOFMEMORY;
if (SUCCEEDED(hr))
{
IWICBitmapScaler* pIScaler;
hr = pImgFac->CreateBitmapScaler(&pIScaler);
hr = pIScaler->Initialize(NewBmp,NewWidth,NewHeight,WICBitmapInterpolationModeFant);
WICRect rect = {0, 0, NewWidth, NewHeight};
hr = pIScaler->CopyPixels(&rect, NewWidth * 4, NewWidth * NewHeight * 4, pBits);
if (SUCCEEDED(hr))
*phbmp = hbmp;
else
DeleteObject(hbmp);
pIScaler->Release();
}
NewBmp->Release();
pImgFac->Release();
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