Yes, I hate Objective-c, plus my project will be portable, so I would like as much C ++ code as possible, ideally 100%.
So I have a regular C ++ project created using Xcode, and you want to open some OpenGL windows.
edit: Damn, Glut takes control of the application with glutMainLoop (), and I like to have more control over the loop.
It will try freeglut, although I cannot find the OSX binaries, and I always have such an unsuccessful attempt to compile another code.
Update:
I tried connecting to SDL 1.3 again, and this time I was able to get it working! Yoo-hoo!
I always wanted to work with SDL, but the use of more than one window was mandatory, and that a version 1.3 function that is under development, and I could never get it to work.
Since it carries over to millions of operating systems and handles 2D graphics as well as OpenGL, I'm going with it. Thanks everyone!
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