I recently saw this document, which indicates how large Caliburn is (in fact, this does not compare with the micro-frame, and that’s enough). I have been working with Caliburn for over a year and don’t know much about it.
So, maybe someone can explain the following (I can understand some of them, but I have nothing to do with the caliber):
- Validation abstraction
- Module structure
- ExpressionTree-based delegate generation
- ViewModelFactory
- Shellframework
I work with V1.1, so if something is new in 2.0, just say that it belongs to the new version, I will probably recognize it in the future.
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