Can WPF manage large bitmaps where GDI + cannot due to memory limitations?
I have bitmaps that are 10,000 Γ 10,000 easy, and can even be much larger. In the worst case, I think I can split one bitmap into large tiles and work with it, I think.
I basically need to do four things
- Take a set of tiled images.
- Put all these tiles in one bitmap
- Convert a bitmap to black and white
- Scan a raster image looking for changes from black to white.
I know how to do this in GDI +, but the problem I am facing is that the size of my bitmap is too large for the machine I am using, and this causes the program to crash and I cannot make the image smaller so I hope WPF succeeds where GDI + let me down.
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