Anti-Alias ​​vs High Density Screen?

Conceptual question, just out of curiosity:

What is less graphics processor: smoothing (2x? 4x? Higher?) On a regular desktop machine (about 120-150 dpi) or for controlling a high-density screen (> 300 dpi) without smoothing? This issue may be related to both desktop systems and embedded systems (smartphones). I am interested to see the answers!

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Typically, since the fonts and AA are rendered by the processor (although you can use the GPU features to blur). And then it depends on the font rasterizer and how good or bad it is. It also depends on how the AA was done, whether matrix blurring, FFT, or simple rendering-large-and-bicubic-downsampling was applied. Only runtime tests can be displayed.

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Source: https://habr.com/ru/post/1781767/


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