I know how to make ATVs, and it was pretty intuitive with the coordinates of the u, v texture, but it's hard for me to figure it out. Any help is appreciated.
Try to think about the parametric representation of the cylinder.
cylinder(u, v): x = r * cos(u * 2*pi) y = r * sin(u * 2*pi) z = v
u and v are exactly the values that you used as texture coordinates.
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