I have not heard of read-only variables in Lua, but you can prevent them from being modified by making the environment accessible through a function call.
++ , , , , Lua. tolua ++ :
, demo.hpp - ++:
#ifndef SO_DEMO_HPP
#define SO_DEMO_HPP
namespace demo
{
class Foo
{
double x;
public:
Foo(double x) : x(x) {}
double getX() const { return x; }
};
Foo* getFoo();
}
#endif
demo::getFoo() demo.cpp.
demo.pkg , Lua:
$#include "demo.hpp"
namespace demo
{
class Foo
{
double getX() const;
};
Foo* getFoo();
}
demo_stub.cpp demo_stub.hpp , Lua:
$ tolua++5.1 -o demo_stub.cpp -H demo_stub.hpp demo.pkg
main.cpp - Lua, demo:
#include "demo.hpp"
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <tolua++.h>
}
#include "demo_stub.hpp"
int main()
{
lua_State *L = lua_open();
luaL_openlibs(L);
tolua_demo_open(L);
if (luaL_dofile(L, NULL) != 0)
fprintf(stderr, "%s\n", lua_tostring(L, -1));
lua_close(L);
return 0;
}
tolua_demo_open() tolua ++ demo_stub.hpp.
Lua demo:
$ g++ -I/usr/include/lua5.1 demo.cpp demo_stub.cpp main.cpp -ltolua++5.1 -llua5.1 -o demo
a demo.lua script
print("Hello, world!")
print(tolua.type(demo.getFoo()))
print(demo.getFoo():getX())
script :
$ ./demo < demo.lua
Hello, world!
demo::Foo
42