I want to make a 2D game, which is basically a game with a sandbox / activity in physics. However, there is something that I really don't understand. From the research, it seems that updates from the server should only be about every 100 ms. I see how this works for the player, as they can simultaneously simulate physics and compensate for compensation through interpolation.
I do not understand how this works for updates from other players. If customers only receive player position notifications every 100 ms, I don’t see how this works because a lot can happen in 100 ms. At this time, the player could change direction twice. I was wondering if anyone has an insight in this matter.
Basically, how does it work for shooting, etc.?
thank
source
share