Update my answer:
I checked my game code to see how I handle the keys for each frame, and it seems that I am not getting key information from the events, but use pygame.key.get_pressed ():
for event in pygame.event.get():
if event.type == pygame.QUIT:
gl.loop_main_loop = False
keys = pygame.key.get_pressed()
for key, state in enumerate(keys):
if (key in self.key_handlers) and state:
self.key_handlers[key]()
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mousemotion- , , pygame.mouse.get_pos() pygame.mouse.get_pressed().
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