I edited my answer as it was wrong.
Another idea, how do you handle your draws? (if you are using custom view, you can post the code if this does not help).
I ask because there is a trap when drawing with dimensions:
do you use
bitmap.getScaledWidth
instead
bitmap.getWidth
which can lead to inaccurate / large images.
The current idea that I have in mind is: (easier to explain with an example):
you have image 100 * 100
is displayed
.
, res dp , .
, . , .