The key to OpenGL. Java / Scala / Python

One topic that has always been of great interest to me is 3D programming. I made several attempts at programming small games and never succeeded. After experimenting with DirectX and C ++, XNA and C #, as well as Unity3d and C #, I would like to try OpenGL. Just be curious. When using C ++, the path is pretty simple. However, Java (and Scala, which I am currently studying), Python ... is more convenient. After two years fighting C ++ without any remarkable success, I turned my back on him. Now for Java / Scala / ... there are many OpenGL bindings, and I would like to choose the right one. On the contrary, there are few books on them. Java 3d and / or JOGL books are available, but when viewing Scala or Python, things are not so good.

Which layer / wrapper / binding would you recommend (Java or Scala). Is there any standard?

Is it possible to find out this binding by reading "OpenGL Superbible" as an example? If not, can you recommend a book?

Any advice is appreciated. If there is a good IDE (plugin), tool, website, tutorial ... please let me know.

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JOGL . , , , api. opengl c java . , , , . netbeans ide opengl netbeans, , , , opengl. , - . , .

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Scala, scalagl, .

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Source: https://habr.com/ru/post/1779486/


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