My program crashes with the error message "std :: bad_alloc". The program is scalable, so I tested a smaller version with valgrind and there were no memory leaks.
This is an application of statistical mechanics, so I basically do hundreds of objects, changing my internal data (in this case, stl vectors of twins) and writing to a data file. Creating objects lies inside the loop, so when it ends, memory is free. Sort of:
for (cont=0;cont<MAX;cont++){
classSection seccion;
seccion.GenerateObjects(...);
while(somecondition){
seccion.evolve();
seccion.writedatatofile();
}}
So, there are two variables that set the program calculation time, the size of the system, and the number of runs. There is only a crash for large systems with many runs. Any ideas on how to catch this memory issue?
Thank,