What is the practical data size size for GKSession sendData: toPeers: withDataMode: error :?

At what point should I split the NSData object into several objects or use a third-party data source to send data between peers of the GKSession bluetooth?

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Found it in GameCenter review documents. (You don’t know why they don’t do it right in the docs methods, but good).

The recommendation is 1000 bytes with a limit of 86K.

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Source: https://habr.com/ru/post/1777480/


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