Guidelines for setting up Xcode projects for large teams?

We have 5 people who want to start developing a large project. This is a proprietary iPad app for enterprises, designed specifically for our company, and no one else.

We know how to develop applications with regular Xcode projects, but have never before used SVN or something like that. Bad, I know. But now we want to do it right.

Are there manuals, tutorials, articles, or videos that explain how development in large teams works with Xcode? I think we would need to create some kind of repository on some server, and then everyone should check / in the project files. But I don’t know how ?!

Any resource that helps will be wonderful! Thank!

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3 answers

Believe me. You do not want to go through the pain of SVN. I offer Mercurial, MacHG as a client. here is a good introduction:

http://hginit.com/

If you need an easy way to get a repo and run it, and you don’t have a server to host it, try going here: http://www.fogcreek.com/FogBugz/ and use the free trial until you can get something more stable and working.

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Our team uses Mercurial for our version control. This is a distributed source control system that does not necessarily bind you to the server. Everyone has a copy of the repository. We use it for our iOS projects and are very pleased with it.

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git is definitely worth checking out (imo). it is documented and free (it will also be integrated with XC4). it will probably take some time to access distributed vcs first, but it is a very good program (usually much faster than svn). there are also several options for osx for customers.

where you can place the project: in the office, with remote access (+ some kind of external backup scheme).

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Source: https://habr.com/ru/post/1776262/


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