One of the most annoying things when working with Flash / Flex projects is that it takes a lot of time to create a project. In the flash game I make, it takes more than one minute to create it ...
So the question is simple: is this normal? Am I doing something wrong? Is there any way to minimize this?
A common way to avoid long build times is to split the project into several projects and refer to them as SWC in the main project.
, . , , /.
, / . , , , .
Flash ect. SWC.
, Flash IDE : " " > actionscript 3.0 > settings > disable 'Warnings Mode'
, actionscript 2.0. , ( / as2.0 as3.0), "".
: SWC: tweenengine framework; SWC. .
, . , . flex, ( ANT not flex builder) 4 .
, , SSD-, SSD, Mac, 50%.
I found that investing assets tends to slow down build time significantly. At first this is noticeably noticeable, but after a while they begin to build up and build up time.
Perhaps try deferring the investment as long as possible.
Source: https://habr.com/ru/post/1776177/More articles:Problem with batteries in prolog - prologGet this weekend in php? - dateRegex.Replace with compiled option in loop - c #нам нужно усечь большую таблицу перед тем, как ее сбросить? - oracleHow to make this tab animation with jquery? - jqueryShould I start facebook application development now? - facebookHow to make an infinite div after a fixed div height? - htmlgcc, the width of a long int on different architectures - gccHow to skip tests when using the Maven reactor? - maveninnerHTML removing a trailing slash from an image tag - javascriptAll Articles