I created a map application that uses a very large image as my map. It shows tiles with high resolution when the user approaches a certain degree and a bitmap image with a lower resolution of the entire image with an increase of 50%. It works fine, sometimes on my original droid I see a very slight lag due to the fact that new tiles are pulled into the garbage collector and from the garbage collector.
Now I'm thinking about how OpenGL ES will be the best way to render. I have never touched this before, but from what I read in different tourions, I think I could create a quad that has 8 faces or so, and allows me to reject so that it only draws the images that are currently visible on the screen .
Will this completely eliminate the backlog? In my test application, I now have tiles loaded when the application starts, but I can say that the backlog is due to the fact that these fragments are drawn for the first time. Thank.
jfisk source
share