Does XNA support OpenGL?

In the end, when I finished the game I was writing, I would like to put it in XNA. I am using C ++ and OpenGL at the moment. My question is this: Does XNA support OpenGL (if necessary, can I switch from C ++ to XNA)?

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The implementation of XnaTouch runs on the iPhone and therefore uses OpenGL ES under the hood. It uses C # through the Mono project (specifically MonoTouch for iPhone). Perhaps this can be used as a basis for porting XNA to other platforms that do not support DirectX (for example, Mac, Linux).

(Note: in my experience, the implementation of XnaTouch is not very good.)

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Source: https://habr.com/ru/post/1773932/


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