I want to know, has anyone successfully implemented audio recording using adobe iphone packager?
I am trying to do this recently, but the sound does not play smoothly. I also tried various buffer sizes, but this was also unsuccessful.
function sampleDataHandler(e:SampleDataEvent):void
{
var l:Number;
var r:Number;
var len = soundFactory.extract(buffer,bufferSize);
if (len < bufferSize)
{
soundFactory.extract(buffer,bufferSize-len,0);
}
buffer.position = 0;
for (var i:int=0; i<bufferSize; ++i)
{
l = buffer.readFloat();
r = buffer.readFloat();
e.data.writeFloat(l);
e.data.writeFloat(r);
}
buffer.clear()
}
I also tried just to create a simple sine wave in case something is wrong with mp3 decoding, but that also failed.
function sampleDataHandler(e:SampleDataEvent):void
{
for (var c:int=0; c<bufferSize; c++)
{
event.data.writeFloat(Math.sin((Number(c+event.position)/Math.PI/2))*0.25);
event.data.writeFloat(Math.sin((Number(c+event.position)/Math.PI/2))*0.25);
}
}
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