Apply transform after animating an object on Android

I am trying to animate the image of a ball entering the screen by moving the position on the screen and returning from the screen. I want to do this in the form of 3 animations; ball_in, ball_shift and ball_out, as well as the ability to decide when to switch from one animation to another.

This is the code that I have received so far;

main.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">

<ImageView android:id="@+id/ballImage" xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content" 
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_margin="5px"
android:src="@drawable/red_ball"
/>


</RelativeLayout>

Primary activity

public class AnimationTest extends Activity
{
    AnimationDrawable ballAnimation;

    public void onCreate(Bundle savedInstanceState)
    {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.main);

      final ImageView ballImage = (ImageView) findViewById(R.id.ballImage);

      final Animation ballOutAnimation = AnimationUtils.loadAnimation(this, R.anim.ball_out);

      final Animation ballShiftAnimation = AnimationUtils.loadAnimation(this, R.anim.ball_shift);
      ballShiftAnimation.setAnimationListener( new AnimationListener()
        {

            @Override
            public void onAnimationEnd(
                    Animation animation) {

                ballImage.startAnimation(ballOutAnimation);
            }

            @Override
            public void onAnimationRepeat(
                    Animation animation) {}

            @Override
            public void onAnimationStart(
                    Animation animation) {}

        });

      final Animation ballInAnimation = AnimationUtils.loadAnimation(this, R.anim.ball_in);
      ballInAnimation.setAnimationListener( new AnimationListener()
        {

            @Override
            public void onAnimationEnd(
                    Animation animation) {
                ballImage.startAnimation(ballShiftAnimation);
            }

            @Override
            public void onAnimationRepeat(
                    Animation animation) {}

            @Override
            public void onAnimationStart(
                    Animation animation) {}

        });

      ballImage.startAnimation(ballInAnimation);

    }

}

ball_in.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_decelerate_interpolator">
<translate
    android:fromXDelta="150"
    android:toXDelta="0"

    android:fromYDelta="0"
    android:toYDelta="0"

    android:duration="2000"
    android:startOffset="0"
    />

<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_decelerate_interpolator">        
    <translate
        android:fromXDelta="0"
        android:toXDelta="0"

        android:fromYDelta="-150"
        android:toYDelta="0"

        android:duration="1500"
        android:startOffset="500"
        />

</set>

</set>

ball_shift.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_decelerate_interpolator">
<translate
    android:fromXDelta="0"
    android:toXDelta="130"

    android:fromYDelta="0"
    android:toYDelta="220"

    android:duration="2000"
    android:startOffset="0"

    android:fillAfter="true"
    />

<scale
    android:fromXScale="1.0" 
    android:toXScale="0.623"

    android:fromYScale="1.0" 
    android:toYScale="0.623" 

    android:duration="2000"
    android:startOffset="0"

    android:fillAfter="true"
    />

</set>

ball_out.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_decelerate_interpolator">        
<scale
    android:fromXScale="0.623" 
    android:toXScale="0.623"

    android:fromYScale="0.623" 
    android:toYScale="0.623" 
    />

<translate
    android:fromXDelta="130"
    android:toXDelta="330"

    android:duration="2000"
    android:startOffset="0"
    />
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_decelerate_interpolator">        
    <translate
        android:fromYDelta="220"
        android:toYDelta="370"

        android:duration="1900"
        android:startOffset="100"
        />

</set>

</set>

I initially had everything in one long animation, but I wanted to break the animation in order to be able to stop and continue at this point in time in the code. Having done this, I realized that the image position was reset back to its original position when the animation was finished, and this, of course, gave me strange results when splitting animations.

fillAfter/fillBefore, / , , , . - .

, , . .

+3
3

AnimationSet android. .

AnimationSet anim = new AnimationSet(false);

final Animation ballInAnimation = AnimationUtils.loadAnimation(this,
            R.anim.ball_in);
ballInAnimation.setFillBefore(true);

final Animation ballShiftAnimation = AnimationUtils.loadAnimation(this,R.anim.ball_shift);
ballShiftAnimation.setStartOffset(ballInAnimation.getDuration());

final Animation ballOutAnimation = AnimationUtils.loadAnimation(this,R.anim.ball_out);
ballOutAnimation.setStartOffset(ballInAnimation.getDuration()+ ballShiftAnimation.getDuration());

anim.addAnimation(ballInAnimation);
anim.addAnimation(ballShiftAnimation);
anim.addAnimation(ballOutAnimation);
anim.setFillAfter(true);

ballImage.startAnimation(anim);

, TweenAnimations, XML, . , , , , ValueAnimator

+3

Hacky, ImageView. , .

@Override
public void onAnimationEnd(Animation animation) {
            Transformation t = new Transformation();
            final float interpolatedTime = animation.getInterpolator().getInterpolation(animation.getDuration());
            Class params[] = {Float.TYPE, Transformation.class};
            try {

                Method m = mAnimationYouWantToGetFinalTransformationFrom.getClass().getDeclaredMethod("applyTransformation", params);
                m.setAccessible(true);
                m.invoke(mAnimationYouWantToGetFinalTransformationFrom, interpolatedTime, t);

                // update object to this final transformation matrix
                // For Example: mObjectMatrix = t.getMatrix();

                // run your next animation
            }  // Necessary Catch blocks

3.0 . ValueAnimator - ( , ballImage) ( "" " " ).

+1

, , .

onAnimationEnd(), ImageViews , setFrame(). , , .

0
source

Source: https://habr.com/ru/post/1773826/


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