Multiplayer game: how to synchronize FPS from another PC?

I am wondering how I can “synchronize” speed (obviously, with lower speed) from different PCs? My 2nd racing game written in C # + SDL.NET. How to "move" an object on the screen with the "same" speed on all PCs sending the "state" variable only 3 times per second (for example)? Thanks

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This is the friendliest article I read on this subject. You should look at all of this guy’s physics physics articles ( GafferOnGames )

Fix your timestamp!

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Source: https://habr.com/ru/post/1773080/


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