I need to implement a paint type program that will work in all major browsers, and can also be packaged as an application on an iPad / iPhone. After some investigation, I found out the following facts (correct me if they are wrong):
- Javascript is too slow to process this type of application on its own
- HTML5 seems like a good solution, has a canvas tag and that's it, and it can be easily packaged into a UIWebView for a Cocoa application. However, I need to have access to the majority market for web users, which, unfortunately, includes most IE users who do not use the public beta for IE 9.
- Flash vs. Apple
Currently, I am discussing only two completely different applications: one in OpenGL ES for iPad / iPhone and the other in something like Flash for web browsers. I'm just wondering if anyone has immediate solutions to make one application instead?
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