Assign delays for 1 ms or 2 ms in C?

I use the code to set up a simple robot. I use WinAVR , and the code used there is similar to C, but without stdio.hlibraries, etc. Therefore, the code for simple material must be entered manually (for example, converting decimal numbers to hexadecimal numbers is a multi-step procedure involving ASCII character manipulation).

Example code used (just to show you what I'm talking about :))

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    DDRA = 0x00;
    A = adc(0); // Right-hand sensor
    u = A>>4;
    l = A&0x0F;
    TransmitByte(h[u]);
    TransmitByte(h[l]);
    TransmitByte(' ');
.
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for(i = 0; i<value; i++)
    ;

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#include <delay.h>
_delay_ms (2) // Sleeps 2 ms
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************************Header File***********************************

// Scheduler data structure for storing task data
typedef struct
{
   // Pointer to task
   void (* pTask)(void);
   // Initial delay in ticks
   unsigned int Delay;
   // Periodic interval in ticks
   unsigned int Period;
   // Runme flag (indicating when the task is due to run)
   unsigned char RunMe;
} sTask;

// Function prototypes
//-------------------------------------------------------------------

void SCH_Init_T1(void);
void SCH_Start(void);
// Core scheduler functions
void SCH_Dispatch_Tasks(void);
unsigned char SCH_Add_Task(void (*)(void), const unsigned int, const unsigned int);
unsigned char SCH_Delete_Task(const unsigned char);

// Maximum number of tasks
// MUST BE ADJUSTED FOR EACH NEW PROJECT
#define SCH_MAX_TASKS (1)

************************Header File***********************************

************************C File***********************************

#include "SCH_AVR.h"
#include <avr/io.h>
#include <avr/interrupt.h>


// The array of tasks
sTask SCH_tasks_G[SCH_MAX_TASKS];


/*------------------------------------------------------------------*-

  SCH_Dispatch_Tasks()

  This is the 'dispatcher' function.  When a task (function)
  is due to run, SCH_Dispatch_Tasks() will run it.
  This function must be called (repeatedly) from the main loop.

-*------------------------------------------------------------------*/

void SCH_Dispatch_Tasks(void)
{
   unsigned char Index;

   // Dispatches (runs) the next task (if one is ready)
   for(Index = 0; Index < SCH_MAX_TASKS; Index++)
   {
      if((SCH_tasks_G[Index].RunMe > 0) && (SCH_tasks_G[Index].pTask != 0))
      {
         (*SCH_tasks_G[Index].pTask)();  // Run the task
         SCH_tasks_G[Index].RunMe -= 1;   // Reset / reduce RunMe flag

         // Periodic tasks will automatically run again
         // - if this is a 'one shot' task, remove it from the array
         if(SCH_tasks_G[Index].Period == 0)
         {
            SCH_Delete_Task(Index);
         }
      }
   }
}

/*------------------------------------------------------------------*-

  SCH_Add_Task()

  Causes a task (function) to be executed at regular intervals 
  or after a user-defined delay

  pFunction - The name of the function which is to be scheduled.
              NOTE: All scheduled functions must be 'void, void' -
              that is, they must take no parameters, and have 
              a void return type. 

  DELAY     - The interval (TICKS) before the task is first executed

  PERIOD    - If 'PERIOD' is 0, the function is only called once,
              at the time determined by 'DELAY'.  If PERIOD is non-zero,
              then the function is called repeatedly at an interval
              determined by the value of PERIOD (see below for examples
              which should help clarify this).


  RETURN VALUE:  

  Returns the position in the task array at which the task has been 
  added.  If the return value is SCH_MAX_TASKS then the task could 
  not be added to the array (there was insufficient space).  If the
  return value is < SCH_MAX_TASKS, then the task was added 
  successfully.  

  Note: this return value may be required, if a task is
  to be subsequently deleted - see SCH_Delete_Task().

  EXAMPLES:

  Task_ID = SCH_Add_Task(Do_X,1000,0);
  Causes the function Do_X() to be executed once after 1000 sch ticks.            

  Task_ID = SCH_Add_Task(Do_X,0,1000);
  Causes the function Do_X() to be executed regularly, every 1000 sch ticks.            

  Task_ID = SCH_Add_Task(Do_X,300,1000);
  Causes the function Do_X() to be executed regularly, every 1000 ticks.
  Task will be first executed at T = 300 ticks, then 1300, 2300, etc.            

-*------------------------------------------------------------------*/

unsigned char SCH_Add_Task(void (*pFunction)(), const unsigned int DELAY, const unsigned int PERIOD)
{
   unsigned char Index = 0;

   // First find a gap in the array (if there is one)
   while((SCH_tasks_G[Index].pTask != 0) && (Index < SCH_MAX_TASKS))
   {
      Index++;
   }

   // Have we reached the end of the list?   
   if(Index == SCH_MAX_TASKS)
   {
      // Task list is full, return an error code
      return SCH_MAX_TASKS;  
   }

   // If we're here, there is a space in the task array
   SCH_tasks_G[Index].pTask = pFunction;
   SCH_tasks_G[Index].Delay =DELAY;
   SCH_tasks_G[Index].Period = PERIOD;
   SCH_tasks_G[Index].RunMe = 0;

   // return position of task (to allow later deletion)
   return Index;
}

/*------------------------------------------------------------------*-

  SCH_Delete_Task()

  Removes a task from the scheduler.  Note that this does
  *not* delete the associated function from memory: 
  it simply means that it is no longer called by the scheduler. 

  TASK_INDEX - The task index.  Provided by SCH_Add_Task(). 

  RETURN VALUE:  RETURN_ERROR or RETURN_NORMAL

-*------------------------------------------------------------------*/

unsigned char SCH_Delete_Task(const unsigned char TASK_INDEX)
{
   // Return_code can be used for error reporting, NOT USED HERE THOUGH!
   unsigned char Return_code = 0;

   SCH_tasks_G[TASK_INDEX].pTask = 0;
   SCH_tasks_G[TASK_INDEX].Delay = 0;
   SCH_tasks_G[TASK_INDEX].Period = 0;
   SCH_tasks_G[TASK_INDEX].RunMe = 0;

   return Return_code;
}

/*------------------------------------------------------------------*-

  SCH_Init_T1()

  Scheduler initialisation function.  Prepares scheduler
  data structures and sets up timer interrupts at required rate.
  You must call this function before using the scheduler.  

-*------------------------------------------------------------------*/

void SCH_Init_T1(void)
{
   unsigned char i;

   for(i = 0; i < SCH_MAX_TASKS; i++)
   {
      SCH_Delete_Task(i);
   }

   // Set up Timer 1
   // Values for 1ms and 10ms ticks are provided for various crystals

   OCR1A = 15000;   // 10ms tick, Crystal 12 MHz
   //OCR1A = 20000;   // 10ms tick, Crystal 16 MHz
   //OCR1A = 12500;   // 10ms tick, Crystal 10 MHz
   //OCR1A = 10000;   // 10ms tick, Crystal 8  MHz

   //OCR1A = 2000;    // 1ms tick, Crystal 16 MHz
   //OCR1A = 1500;    // 1ms tick, Crystal 12 MHz
   //OCR1A = 1250;    // 1ms tick, Crystal 10 MHz
   //OCR1A = 1000;    // 1ms tick, Crystal 8  MHz

   TCCR1B = (1 << CS11) | (1 << WGM12);  // Timer clock = system clock/8
   TIMSK |= 1 << OCIE1A;   //Timer 1 Output Compare A Match Interrupt Enable
}

/*------------------------------------------------------------------*-

  SCH_Start()

  Starts the scheduler, by enabling interrupts.

  NOTE: Usually called after all regular tasks are added,
  to keep the tasks synchronised.

  NOTE: ONLY THE SCHEDULER INTERRUPT SHOULD BE ENABLED!!! 

-*------------------------------------------------------------------*/

void SCH_Start(void)
{
      sei();
}

/*------------------------------------------------------------------*-

  SCH_Update

  This is the scheduler ISR.  It is called at a rate 
  determined by the timer settings in SCH_Init_T1().

-*------------------------------------------------------------------*/

ISR(TIMER1_COMPA_vect)
{
   unsigned char Index;
   for(Index = 0; Index < SCH_MAX_TASKS; Index++)
   {
      // Check if there is a task at this location
      if(SCH_tasks_G[Index].pTask)
      {
         if(SCH_tasks_G[Index].Delay == 0)
         {
            // The task is due to run, Inc. the 'RunMe' flag
            SCH_tasks_G[Index].RunMe += 1;

            if(SCH_tasks_G[Index].Period)
            {
               // Schedule periodic tasks to run again
               SCH_tasks_G[Index].Delay = SCH_tasks_G[Index].Period;
               SCH_tasks_G[Index].Delay -= 1;
            }
         }
         else
         {
            // Not yet ready to run: just decrement the delay
            SCH_tasks_G[Index].Delay -= 1;
         }
      }
   }
}

// ------------------------------------------------------------------


************************C File***********************************
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, / , . 10 000 / "interrupt_counter" , "wait 1 ms" :

extern volatile unsigned long interrupt_counter;

unsigned long temp_value = interrupt_counter;

do {} while(10 > (interrupt_counter - temp_value));
/* Would reverse operands above and use less-than if this weren't HTML. */

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extern volatile unsigned long interrupt_counter;
unsigned long temp_value = interrupt_counter;
for (int i=0; 5>i; i++)
{
    do {} while(!((temp_value - interrupt_counter) & 0x80000000)); /* Wait for underflow */
    temp_value += 10;
    do_action_thing();
}

This should be done do_something()at exact intervals, even if they take several hundred microseconds. If they sometimes take 1 μs, the system will try to start each of them at the “right” time (so if one call takes 1.3 Moscow time and the next is completed instantly, the next will be 700 μs later).

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Source: https://habr.com/ru/post/1772407/


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