SoundPool may be the best option for playing multiple short sounds.
Creating SoundPool
public static final int SOUND_1 = 1;
public static final int SOUND_2 = 2;
SoundPool mSoundPool;
HashMap<Integer, Integer> mHashMap;
@Override
public void onCreate(Bundle savedInstanceState){
mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 100);
mSoundMap = new HashMap<Integer, Integer>();
if(mSoundPool != null){
mSoundMap.put(SOUND_1, mSoundPool.load(this, R.raw.sound1, 1));
mSoundMap.put(SOUND_2, mSoundPool.load(this, R.raw.sound2, 1));
}
}
Then play the sound by calling the user-defined function.
Play sound
public void playSound(int sound) {
AudioManager mgr = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = streamVolumeCurrent / streamVolumeMax;
if(mSoundPool != null){
mSoundPool.play(mSoundMap.get(sound), volume, volume, 1, 0, 1.0f);
}
}
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