Using DOTNET 3.5. I have an application that shows loading a flash movie in a form using this code
axShockwaveFlash1 = new AxShockwaveFlashObjects.AxShockwaveFlash () axShockwaveFlash1.LoadMovie (0, Form1.currentGame);
The problem is that whenever I make changes to the flash memory located in our application and try to update it to see the changes, the new changes are "mixed up". to be more specific, it seems that the background and some controls of the previous flash still remain, “spoil” the loaded new flash memory. why?
Using the following methods before downloading, the second flash video doesn't matter
axShockwaveFlash1.Refresh (); axShockwaveFlash1.Stop ();
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