NURBS on DirectX 11?

Can you visualize NURBS on a GPU using DirectX 11? I read the current trends for creating such surfaces, but I don't see anything in NURBS.

I found some kindred links, but nothing solid ... like "Approximating the Catmull-Clark Subclass Bicubic Corrections" by Charles Luop and Scott Schaefer.

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There are 2 demos in the DirectX SDK; SubD10, SubD11 for implementing DirectX 10/11, respectively, of the methods described in this article.

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- . NURBS , , . , , , .

Bézier GPU, NURBS . , , , ; NURBS, , . NURBS .

, : Bézier, , , , , NURBS - , , , , , " " , , .

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Source: https://habr.com/ru/post/1767901/


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