This is an answer to a question that has remained unanswered.
Basically, I am trying to simulate a card that has the following format:
Each brush defines a solid area. Brushes define this area as the intersection of four or more planes. Each plane is defined by three non-colonial points. These points should go clockwise:
1-2 ----------------->
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3
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,
Each brush instruction is as follows:
{
(128 0 0) (128 1 0) (128 0 1) // plane 1
(256 0 0) (256 0 1) (256 1 0) // plane 2
(0 128 0) (0 128 1) (1 128 0) // plane 3
(0 384 0) (1 384 0) (0 384 1) // plane 4
(0 0 64) (1 0 64) (0 1 64) // plane 5
(0 0 128) (0 1 128) (1 0 128) // plane 6
}
, , , . , (128,128,64) (256,384,128). :
( 128 0 0 ) ( 128 1 0 ) ( 128 0 1 )
1st Point 2nd Point 3rd Point
, , 2d- 3d-.
, :
beginShape();
vertex(x0,y0,z0);
vertex(x1,y1,z1);
vertex(x2,y2,z2);
vertex(x0,y0,z0);
endShape();
, ?