I use the standard Apple code to scroll + zoom + swap after 10 scrolling the image and swap on my console, gives a warning level of memory level 1, then a warning level of memory level 2, and then crash, how can I stop the breakdown of my application ? I took this code from http://developer.apple.com/library/ios/#samplecode/PhotoScroller/Introduction/Intro.html
Have you implemented -(void)didReceiveMemoryWarning? You can release all the images that you are not currently using.
-(void)didReceiveMemoryWarning
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