Can I disable panel erasure without subclassing Panel and override OnPaintBackground?
I am trying to achieve double buffering effect without subclassing Panel. I understand that this can be a strange thing, but at least I would like to know if I can or not. The following code example illustrates this:
public partial class Form1 : Form
{
private Bitmap m_image;
public Form1()
{
InitializeComponent();
panel1.Paint += new PaintEventHandler(panel1_Paint);
panel1.MouseMove += new MouseEventHandler(panel1_MouseMove);
m_image = new Bitmap(panel1.Width, panel1.Height);
}
void panel1_MouseMove(object sender, MouseEventArgs e)
{
using (Graphics g = Graphics.FromImage(m_image))
{
g.FillEllipse(Brushes.Black, new Rectangle(e.X, e.Y, 10, 10));
}
panel1.Invalidate();
}
void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawImage(m_image, 0, 0);
}
}
This causes flickering, apparently because it erases the panel with each paint cycle.
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