the first post here is overflowing the stack, hoping to get some tips on how to build a simulator similar to the 1993 maxis simulator, known as the El-Fish wiki here , Also, game info here .
Are there any known groups of algorithms "Modeling System" that can function and create real interaction, etc., for example. a visualization known as flocking? Or, is there an initial code base for studying already in construction?
Programming wise, is it easy to do this in a purely functional language? if this is done in OOP, I was thinking of prototyping it in python.
Anyway, thanks for any direction pointing to a good place to start. I hope to build a graphical representation of the world of ideas / data. We hope that this will be controlled by the AI simulator (maybe heuristic?)
source
share