AI and design of el fish similar to the simulation environment?

the first post here is overflowing the stack, hoping to get some tips on how to build a simulator similar to the 1993 maxis simulator, known as the El-Fish wiki here , Also, game info here .

Are there any known groups of algorithms "Modeling System" that can function and create real interaction, etc., for example. a visualization known as flocking? Or, is there an initial code base for studying already in construction?

Programming wise, is it easy to do this in a purely functional language? if this is done in OOP, I was thinking of prototyping it in python.

Anyway, thanks for any direction pointing to a good place to start. I hope to build a graphical representation of the world of ideas / data. We hope that this will be controlled by the AI ​​simulator (maybe heuristic?)

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In terms of simulation systems, I recommend that you look for agent-based software. There are many free toolkits available. I like NetLogo and Repast the most.

Also, it looks like you are implementing a "genetic algorithm." There are many good books and pages in this thread.

Python is good, but there are so many other languages.

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GarlicSim framework. Python, Python.

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" ", boids, . python. , owyl project google .

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Source: https://habr.com/ru/post/1765489/


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