Well, I have many UV coordinates of a 3D model in the range of 0-1 and many coordinates in apparent pixel values in the range of 100-300.
How to find out which one to interpret the coordinates? Is there a standard or system for this?
I notice that every 3d mesh in the exported file can use any system. Is this a normal procedure, and if so, how to interpret the coordinates of the display of the UV texture to correctly display them in my 3d engine?
Examples of coordinates in the 0-1 system:
vt 1.04017 2.60853
vt -0.984585 -0.0106576
Examples of coordinates measured by a pixel:
vt -208.397 776.637
vt -208.397 32.6369