I’m looking at ways to manage a large set of images in Mobile Safari for iPad. In this case, I have a web application that will move images using CSS3 webkit animation (presumably using the hardware for this).
I noticed that if I have more than 10 large images (200-300K each), I encounter big performance problems. Animation is unstable, etc.
I read that in some Safari it stops accepting images and shows an icon ? ., The workaround is to draw a picture in the cell CANVAS, using drawImage().
Besides the fact that based CANVASon the basis of work, does anyone have a strategy for uploading / downloading images (say, from 30 to 100 images of 300 KB each) as needed? (I guess not, but it's worth asking)
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